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This book is a guide for you to develop your own Android© game. The various steps which are necessary for you to come up with a complete and functional game have been discussed.
The book begins by guiding you in creating a new project for the game application. You will understand how a game is developed and how it will function from the plan established at this stage.
The next part of the book discusses the loop to be used for the game, in other words, how the activities for the game will flow. This will help you to get organized. On reading this book, you will be guided in how to display images on the screen of an Android device.
The kind of images which are highly preferred is discussed.
The book will also guide you in how to move these images around the screen.
The rate of display of an image on the screen is measured in terms of frames per second.
This book will guide you on how to do this and control it so that humans do not notice how the display is done.
You will be guided in how to use sprite animation so as to differentiate between a still and a moving image.
OpenGL ES library and canvas for displaying graphics have also been explored in detail.
The following topics have been explored in this book:
Definition
Creating the project
Idea for the Game
Basic Loop for the Game
How to Display Images in Android
How to Move Images on the Screen
How to Measure FPS
Enabling Sprite Animation
How Particles Explode
Use of Bitmap Fonts
Changing to OpenGL ES from Canvas
Using OpenGL ES to Display Graphical Primitives
- Sales Rank: #504645 in eBooks
- Published on: 2015-07-15
- Released on: 2015-07-15
- Format: Kindle eBook
Most helpful customer reviews
2 of 2 people found the following review helpful.
Proofreading must've been the AFK editor's job
By ryan
Author wrote helpful code and concise explanations: YES.
Author proofread his work, ensuring that he included all code, and you wouldn't have to engineer functions he completely left out: NO.
At one point in the book he writes "This will definitely work.". He wrote that immediately after the 2nd instance of completely leaving out where(which Java class) to place this new function.
Another place he left out the update() method he continually refers to. I ended up writing my own.
public void update(){
Motion m = this.getMotion();
this.setX(this.getX() + ((int)m.getXs() * m.getXD()));
this.setY(this.getY() + ((int)m.getYs() * m.getYD()));
}
2 of 2 people found the following review helpful.
This guide will make you feel like a real IT genius
By Dave T
This guide will make you feel like a real IT genius. You would not think that you would be able to create your own app. But believe me. with this app you will surprise yourself.
1 of 1 people found the following review helpful.
I love this book.
By Anzhela
This guide is to begin on if you're looking to pick up a hobby, or trying to learn java / Android developers, or simply trying to brush up on their skills. The author does an excellent job of explaining the concept and describe the development under Android. It covers all the key points you get started developing an application. This is probably one of the best ways to begin programming on Android application, which I personally found him, he taught me and helped a lot. This book impressed me is the ability to code almost line by line, and get the working game. This is a good everyday step by step approach. The book tells you exactly what to do and goes about why you are doing what you are doing.
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