Rabu, 12 Februari 2014

^ PDF Download Learning Unreal Engine Android Game Development, by Nitish Misra

PDF Download Learning Unreal Engine Android Game Development, by Nitish Misra

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Learning Unreal Engine Android Game Development, by Nitish Misra

Learning Unreal Engine Android Game Development, by Nitish Misra



Learning Unreal Engine Android Game Development, by Nitish Misra

PDF Download Learning Unreal Engine Android Game Development, by Nitish Misra

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Learning Unreal Engine Android Game Development, by Nitish Misra

Tap into the power of Unreal Engine 4 and create exciting games for the Android platform

About This Book
  • Dive straight into making fully functional Android games with this hands-on guide
  • Learn about the entire Android pipeline, from game creation to game submission
  • Use Unreal Engine 4 to create a first-person puzzle game
Who This Book Is For

If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.

What You Will Learn
  • Install, build, and compile UE4 and prepare it for Android development
  • Understand the process of creating an Android game and its requirements
  • Import assets into your game and set their properties
  • Familiarize yourself with classes and how to use them
  • Script using Blueprint, an easy-to-use scripting tool
  • Use Matinee to create cinematics, set pieces, and scripted events
  • Package your game for Android devices and port it to the Google Play Store
In Detail

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game―Bloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

  • Sales Rank: #1522400 in Books
  • Published on: 2015-07-31
  • Released on: 2015-06-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .68" w x 7.50" l, 1.14 pounds
  • Binding: Paperback
  • 259 pages

About the Author

Nitish Misra

Nitish Misra wanted a career in the game industry ever since he was a child. In late 2014, he was one step closer to realizing that dream after he completed his BA (Hons) in game design and production management from Abertay University. He is currently working in a start-up based in New Delhi, designing games on mobiles and working toward breaking into the game industry. His areas of interest include concept development, systems design, and level design. With 3 plus years of experience in Unreal Development Kit, Unreal Engine 4 was the most logical go-to option for him, and he has been using it for the past 1 year, experimenting with the various features offered by UE4, to see what can be achieved using it.

Most helpful customer reviews

3 of 3 people found the following review helpful.
Good jumpstart for an aspiring game developer
By Laaksonen Mika
As a professional game developer and experienced instructor I know quite well how hard it is to teach modern game development. Although we have several game engines available and we do not have to program everything from scratch (unless we want to), it is still quite daunting task to learn actual game development. Modern game editors like Unity 3D, Unreal Engine, Cocos etc. are still complex development environments with numerous features, functions and plug ins. Biggest problem for total novice is where he should begin and what path to proceed.

However, I found this book to be an excellent guide for a total novice, a person who is interested in developing games, but has no experience in digital development and very limited programming experience (or none whatsoever). The reader is guided through all necessary basic steps: obtaining all mandatory software (which is free), installation and getting familiar with editor environment. After that you proceed with basic components of a game: building scenes, objects, actors, using materials, light sources etc.

This book limits development to Unreal Blueprint scripting. This is an understandable choice, since it makes learning much more easier. And it is carefully explained that Blueprints have limitations, and for more advanced stuff you really have to use C++. A positive surprise is a chapter on Unreal Matinee which is used to create cinematics and cut scenes. After this you are guided through how to publish your game.

Although the title emphasizes Android development, this book is useful even if that is not your only target platform. I can recommend this book to a novice who wants to learn the basics of game development using Unreal Engine 4.

2 of 2 people found the following review helpful.
Essential as an starting point to develop Android Games with Unreal Engine 4
By Borja Lopez Montilla
Since Unreal Engine 4 was made freely available for indie developers at the beginning of this year, I've been reading every book it is being published about the topic. I would buy "Learning Unreal Engine Android Game Development" along with "Learning Unreal Engine iOS Game Development" (Muhammad A. Moniem) to cover entirely the main technologies for mobile platforms and 2D and 3D developments. "Learning Unreal Engine Android Game Development" guides you through a tutorial about how to develop a simple 3D game and optimize it for Android. It is cleanly written and concise. It teaches you the main points of Unreal Engine and even covers one point I've been missing in other books: Matinee, the Unreal cinematic editor. The Android part is well explained including the bureaucracy to make your game published in Play Store, although for second edition I would ask an example of how to integrate some of the external services, like Google services, in your apps (achievements, leaderboards or in-app purchases) as they are mentioned like possibilities but not actually implemented in the book's example.

0 of 0 people found the following review helpful.
Excellent Book for Newbies
By Daniel Quaicoe Jnr
As an aspiring developer trying to get to grips with UE4, this book was extremely helpful. I have always loved the Unreal engine due to its popularity and simplicity and wanted a book that will teach me how to develop games for mobile devices. Learning Unreal Engine Android Game Development therefore couldn't have come at a better time for me. The book begins with an overview of the Unreal Engine and later does a good job of explaining what almost every button and menu in the editor does. After this you are ushered into developing a real game which truly tests and develops your skills on different aspects of game development. The author uses very clear and simple English that makes it easy to follow. The book also made extensive use of the engine's visual scripting system known as Blueprint. How to use the unreal engine for cutscenes in games was also touched on albeit briefly by the author. The final chapter provided insights into using unreal motion graphics (UMG)for menus as well as a guide on how to package and publish your game. If you are new to the UE4 and want to develop games for mobile devices, then look no further than this book.

See all 6 customer reviews...

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